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Catch ‘em all with an Arduino Pokéball

Catch ‘em all with an Arduino Pokéball

Like the rest of humanity, Arduino Sweden’s interaction designer Marcus Johansson has been glued to the Pokémon GO app. However, as fun as flicking a digital ball with your finger to catch ‘em all may be, he wanted something a bit more realistic. Enter the Arduino Pokéball.

Based off an Arduino CTC project, an Arduino 101 housed inside some protective casing allows him to physically throw the ball, which is then mimicked within the game. It uses the 101’s IMU and Bluetooth track the toss and then send it to the phone.

See it in action below!

 

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